It began as a test to see how light scatters within a smoke volume but I couldn’t resist having some fun with it. More here.
An FX side project to make a procedural rain system. A more detailed breakdown can be found in this post
Nails fall in shallow water as an introduction to my upcoming 2015 showreel. More info here.
An introduction to the MIT top 10 Breakthrough Technologies of 2014. More in this post.
Some of my fluid simulation work done in Realflow