I joined Blizzard Entertainment's cinematic department for World of Warcraft: Shadowlands, Diablo 4, and Overwatch 2.
 
For Diablo IV, I worked on blood dripping, dust, dirt, debris, the volumetric shockwave as the door unlocks, and the red smokey background behind the title. All of my FX were accomplished in Houdini and RenderMan. The whole team did stunning work and learning from the talented folks at Blizzard was inspiring.
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