I joined Blizzard Entertainment's cinematic department for World of Warcraft: Shadowlands, Diablo 4, and Overwatch 2.
 
For World of Warcraft, I worked on snowfall particles, volumetric drifting snow and fog, Bolvar's smokey eyes, magical purple chains, title logo smoke reveal, and the volumetric and lightning effects for the final big skyshatter. All of the FX I worked on were accomplished in Houdini and RenderMan. If you look close, you'll see the snow flakes collide with the environment and melt - we had fun.
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