Our CGI recreation of wheat with Cristina Barna. I created the 3D renders based on Cristina's styleframes, then passed my renders back to Cristina to bring it all together in compositing.
The 3D was accomplished in Houdini using both Arnold and Redshift. I used a good amount of fine displacement detail combined with a sub surface scattering shader to smooth and soften the results.
Unofficial Music: Kanding Ray - Automne Fold
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