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Portal FX

08.30.2015

Here is a breakdown for a spot involving a portal that allowed me to finally push Krakatoa a little bit. The effect is based on a fume sim and had around 540 million particles in the end (and over 1tb of caches). Some additional fume sims are involved and even a Realflow sim for a fluid surface in the back of the portal.

 

 

 

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